Tales of Unspoken World is a first person game about jumping, sense of speed and exploration. The key is timing, the goal is exploring and traveling flawlessly through the environment. The setting is an abstract, mainly duotone outlined world, with a very distinctive look, referring to the '50s geometrical abstractions as well as the 3D low-poly gaming-era.
The Game challenges players through different levels of difficulty, based on a jumping/timing/braking complexity that relies on level design: including the changing position and form of sounds and images that shape the environment. You can download a prototype of TOUW at the top of this page or follow the development of the prototype at TIGsource forums.